Volume 17 (2024)
Volume 16 (2023)
Volume 15 (2022)
Volume 14 (2021)
Volume 13 (2020)
Volume 12 (2019)
Volume 11 (2018)
Volume 10 (2017)
Volume 9 (2016)
Volume 8 (2015)
Volume 7 (2014)
Volume 6 (2013)
Volume 5 (2012)
Volume 4 (2011)
Volume 3 (2010)
Volume 2 (2009)
Volume 1 (2008)
Psychology, Video Games
A model analysis to evaluate the training quality of management abilities by CMS genre in digital games. Case Study: training the systematic approach as a required ability of municipal management with Iranian – Islamic attitude by SIMCITY computer game.

M. Jamshidi; P. Makvandi

Volume 11, Issue 1 , April 2018, , Pages 1-32

https://doi.org/10.22631/jicr.2018.1672.2319

Abstract
  DGBL or digital games based learning is not only in global level research but it also is a research subject in country level. This research is analyzing a model which evaluate the training quality of management abilities through simulation managing and constructing or CMS games by considering this concept. ...  Read More